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Fuzzy attacks in a grumpy rage!

Hey there! I'm Fuzzy. I'm a 33 year old systems tester based in the United Kingdom. I'm a big fan of gaming in all forms, though primarily card/strategy games. I got my first taste of the world wide web at the turn of the millenium, visiting the cartoon network website on my 56k Modem, and the shriek of the dial up as I connected wasn't enough to scare me away. 26 years later and here I am. I went to university for games design, but never finished. Someday, I'd like to try my hand at it again.

I initially learned of the Web revival through my boyfriend Kepler (Psst, go check him out here, he's super cool) and fell in love with the idea of preserving the old style of the internet. Of finding comfort in the connections we make with others instead of relying on conglomerates forcefeeding us "for you" slurry and using algorithms and AI to keep us clicking. Theres something pure about people crafting their own little slice of the internet. Hand crafting their own little mark on the world in their own way.

I am currently in a loving and commited relationship with my boyfriend Kepler. We're approaching our 2nd anniversary fast and it's been an amazing experience getting to love and cherish one another. He actually helped me get this website designed! I've gotten to visit Denver twice now and it's been fantastic each time.

picture of me and my setup here

Yellow Bicycle
x1
Super Rod
x1
Town Map
x1
Exp. Share
x1
Camping Gear
x1
Premier Ball
x7
Poke Ball
x12
Ultra Ball
x5
Lemonade
x22
Max Potion
x10
Max Revive
x8
Rare Candy
x3
Super Repel
x7
Honey
x4
Gengarite
x1
Garchompite
x1
Sablenite
x1
Chipped Pot
x1
Poke Doll
x1
Poke Flute
x1
Fancy Apple
x8
Bread
x4
Tin of Beams
x6
Spice Mix
x6

Snorlax Stall Deck

This deck did not win in the conventional way, by taking prizes. This deck won by locking your opponent out of making attacks, or actions until they finally ran out of cards. In Pokemon, if you attempt to draw from an empty deck, you lose the game.


Pokémon

x4

Locks opponent pokemon into active, doesn't allow retreating. Useful if the pokemon can't attack.

x2

Can't take damage from EX or V pokemon, handy if that's their only source of damage.

x1

Prevents damage from Pokémon with abilities, which turns out to be a lot of them!

Energy

x2

Prevents additional effects of attacks against your Pokémon. (for example, Roaring Moon EX's Frenzied Gouging)

Trainers

x3

Helps to reset a damaged Snorlax without giving up a prize, or switch into a better benched Pokémon without retreating.

x3

Finds your tools and items that help lock your opponent.

x2

Thins opponent's deck, and gets rid of items that can break the lock.

x2

Recurs important supporter cards that have already been used.

x2

Helps find pieces important to the match-up while getting rid of useless ones.

x2

Forces a useless Pokémon of the opponent into the active slot to establish the lock.

x1

Helps recur important supporters back into the deck.

x1

Pulls a useless Pokémon from the opponent's hand and forces it into the lock.

x1

Forces opponent to make tough choices if they've got a full hand.

x1

Can help refresh your hand, or force your opponent into a low resource situation.

x1

Helps strip pieces that can break the lock directly from your opponent's hand.

Items

x4

Helps dig for the pieces that you need.

x4

Forces useless Pokémon into the active slot, almost always active since you don't take prizes.

x4

Finds a useful supporter, whether to set up the lock or escape out of a bad situation.

x4

Helps early to force useless Pokémon onto opponent's bench, denying them slots for useful ones.

x4

Helps you find specific items for the situation you're facing at that moment.

x3

Finds every Pokémon that you run, helpful if your starting hand was missing an important one.

x2

On the chance that a Pokémon is knocked out, this lets you bring it back.

x1

In case of an unlucky prizing, lets you grab a Pokémon from the prize cards.

x1

Finds all the goodies you need to get the lock ready.

x1

Helps recur important supporters back into the deck, loops with Team Yell's Cheer.

x1

Can strip a stadium or tool that your opponent plays to make it harder for them.

x2

Strips energy from the opponent's main attacker, making it harder for them to make attacks on your Snorlax.

x1

Helps you find the Snorlax or Mimikyu that might be hiding from you and gets it into play.